Whole Numbers Kindergarten Math Count and write 1-10 Kindergarten Math Shapes Kindergarten Math Liquid Measure Kindergarten Math Shapes Kindergarten Math Up & Down Kindergarten Math
Reason with shapes and their attributes.
G.2.1. Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.
G.2.3. Partition circles and rectangles into two, three, or four equal shares, describe the shares using the words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four fourths. Recognize that equal shares of identical wholes need not have the same shape.
VI.CC.MD.2. Measurement and Data
Measure and estimate lengths in standard units.
MD.2.1. Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes.
MD.2.4. Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit.
Relate addition and subtraction to length.
MD.2.6. Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0, 1, 2, ..., and represent whole-number sums and differences within 100 on a number line diagram.
Represent and interpret data.
MD.2.10. Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories. Solve simple put-together, take-apart, and compare problems using information presented in a bar graph.
MD.2.9. Generate measurement data by measuring lengths of several objects to the nearest whole unit, or by making repeated measurements of the same object. Show the measurements by making a line plot, where the horizontal scale is marked off in whole-number units.
Work with time and money.
MD.2.7. Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m.
VI.CC.NBT.2. Number and Operations in Base Ten
Understand place value.
NBT.2.1. Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases:
NBT.2.1(a) 100 can be thought of as a bundle of ten tens -- called a ''hundred.''
NBT.2.1(b) The numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine hundreds (and 0 tens and 0 ones).
NBT.2.2. Count within 1000; skip-count by 5s, 10s, and 100s.
NBT.2.3. Read and write numbers to 1000 using base-ten numerals, number names, and expanded form.
NBT.2.4. Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, using >, =, and <. symbols to record the results of comparisons.
Use place value understanding and properties of operations to add and subtract.
NBT.2.5. Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
NBT.2.6. Add up to four two-digit numbers using strategies based on place value and properties of operations.
NBT.2.7. Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three-digit numbers, one adds or subtracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to compose or decompose tens or hundreds.
NBT.2.9. Explain why addition and subtraction strategies work, using place value and the properties of operations.
VI.CC.OA.2. Operations and Algebraic Thinking
Add and subtract within 20.
OA.2.2. Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers.
Represent and solve problems involving addition and subtraction.
OA.2.1. Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.
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