A cubic polynomial is a polynomial of degree 3, meaning the highest power of the variable in the polynomial is 3. The general form of a cubic polynomial is:
f(x) = ax3 + bx2 + cx + d
Where a, b, c, and d are constants, and a ≠ 0. The graph of a cubic polynomial is a curve that can have up to two turns, and it may go both above and below the x-axis.
Key Concepts
Leading Coefficient: The coefficient "a" in the term ax3 is called the leading coefficient of the cubic polynomial. It determines the end behavior of the graph.
Roots/Zeros: The roots or zeros of a cubic polynomial are the values of x for which the polynomial equals zero. A cubic polynomial can have up to 3 real or complex roots.
Turning Points: A cubic polynomial can have up to 2 turning points, where the graph changes direction.
End Behavior: The end behavior of the graph of a cubic polynomial is determined by the leading coefficient "a". If "a" is positive, the graph rises to the left and rises to the right. If "a" is negative, the graph falls to the left and falls to the right.
To solve and graph a cubic polynomial, you can follow these steps:
Find the Roots: Set the polynomial equal to zero and solve for x to find the roots of the cubic polynomial. You can use factoring, the quadratic formula, or synthetic division to find the roots.
Identify Turning Points: Determine the turning points of the cubic polynomial by finding the x-coordinate of the vertex, where the derivative of the polynomial is zero.
Plot Points and Sketch Curve: Use the roots and turning points to plot points on the graph and sketch the curve of the cubic polynomial, showing its behavior as it approaches the x-axis.
Example
Let's consider the cubic polynomial f(x) = 2x3 - 3x2 - 11x + 6. We can follow the steps above to solve and graph the polynomial.
Apply and extend previous understandings of numbers to the system of rational numbers.
Understand a rational number as a point on the number line. Extend number line diagrams and coordinate axes familiar from previous grades to represent points on the line and in the plane with negative number coordinates. [6-NS6]
Understand signs of numbers in ordered pairs as indicating locations in quadrants of the coordinate plane; recognize that when two ordered pairs differ only by signs, the locations of the points are related by reflections across one or both axes. [6-NS6b]
Find and position integers and other rational numbers on a horizontal or vertical number line diagram; find and position pairs of integers and other rational numbers on a coordinate plane. [6-NS6c]
Solve real-world and mathematical problems by graphing points in all four quadrants of the coordinate plane. Include use of coordinates and absolute value to find distances between points with the same first coordinate or the same second coordinate. [6-NS8]