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American Symbols & HolidaysMemorial Day
Living and Nonliving Kindergarten Science
Living and Nonliving Kindergarten Science
Number Words Second Grade Math
How long? Kindergarten Math
Whole Numbers to Millions Fifth Grade Math
Patterns First Grade Math

Next Generation Science Standards for Kindergarten Science

All About AnimalsWorksheets: 18All About MeWorksheets: 20All About PlantsWorksheets: 19Living and NonlivingWorksheets: 2MatterWorksheets: 20Me and My FamilyFreeWorksheets: 20Our EarthWorksheets: 20Pushing, Moving, PullingWorksheets: 20WeatherWorksheets: 20

NGSS.K-ESS. EARTH AND SPACE SCIENCE

K-ESS2. Earth’s Systems - Students who demonstrate understanding can:

K-ESS2-1. Use and share observations of local weather conditions to describe patterns over time.
K-ESS2.CC. Crosscutting Concepts
K-ESS2.CC.2. Systems and System Models
K-ESS2.CC.2.1. Systems in the natural and designed world have parts that work together.
K-ESS2.DCI. Disciplinary Core Ideas
ESS2.D: Weather and Climate
ESS2.D:1. Weather is the combination of sunlight, wind, snow or rain, and temperature in a particular region at a particular time. People measure these conditions to describe and record the weather and to notice patterns over time. (K-ESS2-1)

K-ESS3. Earth and Human Activity - Students who demonstrate understanding can:

K-ESS3-3. Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment.
K-ESS3.DCI. Disciplinary Core Ideas
ESS3.A: Natural Resources
ESS3.A:1. Living things need water, air, and resources from the land, and they live in places that have the things they need. Humans use natural resources for everything they do. (K-ESS3-1)

NGSS.K-PS. PHYSICAL SCIENCE

K-PS2. Motion and Stability: Forces and Interactions - Students who demonstrate understanding can:

K-PS2-1. Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
K-PS2-2. Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
K-PS2.DCI. Disciplinary Core Ideas
PS2.A: Forces and Motion
PS2.A:1. Pushes and pulls can have different strengths and directions. (K-PS2-1), (K-PS2-2)PS2.A:2. Pushing or pulling on an object can change the speed or direction of its motion and can start or stop it. (K-PS2-1), (K-PS2-2)
PS2.B: Types of Interactions
PS2.B:1. When objects touch or collide, they push on one another and can change motion. (K-PS2-1)